Team Fortress 2: Attack & Defend
For: DigiPen
Date: November 2014 Development Time: 3 Weeks Team Size: Solo Role: Creator Skills Exercised: Mechanic/Gameplay Design, Map Design, Technical Writing, Visual Communication Software Used: Adobe Photoshop, Microsoft Word, Microsoft Excel |
Team Fortress 2: Attack & Defend is an officially licensed board game adaptation of the video game Team Fortress 2. My goals in converting this intellectual property to a board game was to preserve the look and feel of Team Fortress 2, which mostly involved aesthetics and gameplay. My adaptation includes 6 of the classes from TF2 for each team.
The game is 2 players with each player controlling a team (RED or BLU) and 6 unique units. Players take turns moving & attacking with up to 3 units. Team BLU's goal is to take capture point 1 before time runs out. On capture, the time resets and they focus on capture point 2. Approaching the design for this game, I felt it was important to capture the essence of the gameplay and the uniqueness of the classes, but to also keep the game simple to learn and play. This turned out to be quite a challenge, but I designed a number of things to make this a successful adaptation.
I learned a lot designing for existing IP, and I very much enjoyed being able to work inside the parameters of an existing game. Attack & Defend was a personal success at DigiPen and I plan to use the knowledge earned to further the quality of future projects. |
Downloads
Rule Booklet
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Card Pack
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Map
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Rule Booklet
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