Since I can remember, I've been actively interested in creating fun and engaging experiences for myself and others, through modified board games, toys like Legos, games with map editors and other game creation systems. Ever since I learned how to program, I've enjoyed completing many diverse games and other interactive projects, working alone and with others.
I started DigiPen in 2012 and changed my life before the first semester was over. I've been enthusiastically making and designing video games ever since. My passions lie in content creation, level design, usability/experience (UI/UX for gameplay) and interactive story telling, but I have practised many common styles of game design.
My objective in game design is to help create memorable experiences with how players interact with games and the game world by enhancing usability and removing barriers to engagement and flow.