Project Portfolio
Professional Shipped Titles
Blade & Sorcery
Studio: WarpFrog Roles: Game Designer Date: June 2024 |
Onward
Studio: Downpour Interactive Roles: Level Designer & Game Designer Date: July 2020 |
Borderlands 3
Studio: Gearbox Software Roles: Level Designer Date: September 2019 |
Battleborn
Studio: Gearbox Software Roles: Level Designer Date: July 2017 |
Modding Projects
Blade & Sorcery Weapon Modding
For Blade & Sorcery, I have created over 400 weapons usable in the game. And despite such a high number of weapons I have put a heavy focus on quality for each weapon, designing my own damage and handling properties not present in the game, and designing a lot of wholly new concepts for weaponry that the SDK was not necessarily built for. I have stuck with these mods for years and improved on them over time, creating my own gold standard for new content to reach in these mods. While a few models were created by me, many of them were sourced from other websites, and I worked with many community members who made custom models for these mods, taking their ideas to incorporate into the mods as well as guiding them and giving feedback to get best results. With these mods I have maintained a strong focus on their identity, creating a recognizable IP of my own in a sense, despite sourcing many models externally. And while some of these mods and weapons deviate from the themes present in Blade & Sorcery, they were designed in a way to respect the original themes of the game. As a bonus, YouTubers showcasing and using my mods have collectively amassed millions of views and Forbes and PC Gamer both wrote an article about my mods. |
Modded Levels
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