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Project Portfolio

Professional Shipped Titles

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Blade & Sorcery
​Studio: WarpFrog
Roles: Game Designer
Date: June 2024
Onward
​Studio: Downpour Interactive
Roles: Level Designer & Game Designer
Date: July 2020
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​Borderlands 3
​Studio: Gearbox Software
Roles: Level Designer
Date: September 2019
Battleborn
​Studio: Gearbox Software
Roles: Level Designer
Date: July 2017

Modding Projects

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Blade & Sorcery Weapon Modding
For Blade & Sorcery, I have created over 400 weapons usable in the game. This has been a massive exercise in creating variety and depth with the existing gameplay mechanics of a very simple yet complex game. Weight, size, damage, player perception and many other variables are considered for each weapon to make them feel vastly unique, and is a big reason I was hired by Warpfrog to continue my work in an official capacity.

Many of the weapon models were made in collaboration with other modders, working with them during the modeling and implementation process to get best results.

With these mods I have maintained a strong focus on their identity, creating a recognizable IP of my own in a sense, despite sourcing many models externally. And while some of these mods and weapons deviate from the themes present in Blade & Sorcery, they were designed in a way to respect the original themes of the game.


As a bonus, YouTubers showcasing and using my mods have collectively amassed millions of views and Forbes and PC Gamer both wrote an article about my mods.
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Modded Levels
Autumn Forest Gravesite
Date: Nov 2022
Dueling Death Pit
Date: Aug 2022
Dungeon Gauntlet II
Date: Jan 2021
Church of the Cabal
Date:
April 2021
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