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Stephan Haldaman
Game Designer
Pennsylvania - Remote Work
www.stephanhaldaman.com
haldaman.stephan@gmail.com
Game & level designer with 6+ years of professional experience in many different game genres and platforms.

Specialization in both game & level design relating to action oriented gameplay such movement, combat, loot & progression, shooting/weapon mechanics, combat encounters, level pacing, game modes/missions and more.

WORK EXPERIENCE

WarpFrog
Game Designer
6/2023 - Present
Downpour Interactive
Game Designer
10/22 - 4/2023
Downpour Interactive
Level Designer
​1/2021 - 10/2022
Phantom Hound Studios
Game Designer
7/2020 - 5/2021
Gearbox Software
Level Designer
5/2016 - 6/2020
DigiPen Institute of Technology
Teaching Assistant
1/2016 - 4/2016
PROFESSIONAL PROJECTS

Blade & Sorcery
WarpFrog
Game Designer
6/2023 - Present
  • Focus on combat balance, including weapon handling, health/damage and armor properties - in an intuitive manner for a VR single player game
  • Created economy for entire single player campaign with an extensive list of purchasable items and abilities
Onward
Downpour Interactive

Game Designer
8/2022 - 4/2023
  • Design work on a long standing multiplayer game
  • Design and implementation of new weaponry, gameplay features and other smaller tweaks
  • Overhaul of long standing game mechanics including gun recoil and movement
  • ​Bug fixing and optimization for mobile ready game levels
Canceled Project
Level Designer
1/2021 - 8/2022
  • Blocked out 4+ complete levels for a single player shooter campaign with consideration to story beats
  • Concepted and blocked out 6 very large multiplayer maps (around one square KM each)
  • Prototyped and implemented a physics based interactable object system for VR
  • Built over a dozen usable and highly interactive firearms for VR
Tiny Tina's Wonderlands
Gearbox Software

Level Designer
7/2019 - 6/2020
  • Level design and block-out
  • Combat encounter design
  • Thematic level conception
Borderlands 3
Gearbox Software

Level Designer
12/2016 – 7/2019
  • Coop campaign level design and block-out
  • Combat encounter design for a variety of gameplay styles
  • Mission design & implementation
  • Map optimization, bug fixing & fine tuning for use in multiple different game consoles
Battleborn
Gearbox Software

Level Designer
5/2016 - 11/2016
  • Level design for competitive PVP gameplay
  • Supplementary PVP game mode design and implementation
OTHER EXPERIENCE

DigiPen Play Testing Club ​
Club President
12/2014 – 4/2016
  • ​Organized and streamlined the process of getting participants to test DigiPen student games
EDUCATION

DigiPen Institute of Technology
Bachelor of Arts in Game Design
4/2016
  • Minor in English
© Stephan Haldaman
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