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Stephan Haldaman
Level & Game Designer
Frisco, Texas
www.stephanhaldaman.com
haldaman.stephan@gmail.com
SKILLSET

  • 3D & 2D Level Design
  • Combat Encounter Design
  • Rapid Prototyping
  • Play Testing
  • Simple 3D Modeling
  • Technical Writing
  • Dialogue & Story Writing
  • Unity/C#
  • Unreal Editor 3/4
  • Some JSON scripting
  • ActionScript 3
  • Microsoft Office Suite
  • Adobe Photoshop, Flash
  • Audacity
  • Sony Vegas, Adobe Aftereffects
WORK EXPERIENCE

Phantom Hound Studios
Lead Game Designer
7/2020 - Present
Gearbox Software
Level Designer
12/2016 - 6/2020
Gearbox Software
Level Designer (Contract)
5/2016 - 11/2016
DigiPen Institute of Technology
Teaching Assistant
1/2016 - 4/2016
PROFESSIONAL PROJECTS

Unannounced Title
Level Designer
7/2019 - 6/2020
  • Level design and block-out
  • Combat encounter design
  • Thematic level conception
Borderlands 3
Level Designer
12/2016 – 7/2019
  • Level design and block-out
  • Combat encounter design
  • Mission implementation
  • Map optimization & fine tuning
Battleborn
Level Designer
5/2016 - 11/2016
  • Level design for competitive PVP gameplay
  • Game mode design and implementation
OTHER EXPERIENCE

DigiPen Play Testing Club ​
Club President
12/2014 – 4/2016
  • ​Organized and streamlined the process of getting participants to test DigiPen student games
EDUCATION

DigiPen Institute of Technology
Bachelor of Arts in Game Design
4/2016
  • Minor in English
© Stephan Haldaman
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