Heart of Clay
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Project Info
For: DigiPen
Date: April 2015 Team Size: Solo Role: Creator Engine: DigiPen Zero Engine |
Project Summary
Development Process
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The chart below is the very first thing I worked on. It helped with several huge elements of the game, such as deciding the scope of the entire project, realizing the narrative more clearly, deciding the layout of the town and so on! It got somewhat complicated looking but I'm glad to say that no cuts were necessary after this chart was built.
Building this chart, I really, really wanted every item to have a very understandable purpose. Some games will get pretty complicated with the amount of items they have and I feel like some of them stop trying to combine them with the narrative to the point where you have the adventurer looking for bananas to feed to an alligator, but I REALLY wanted every item to make sense, both physically and within the narrative, so I thought about this chart long and hard.
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- Development & World Design