Relic
For: DigiPen
Date: September 2014 - May 2015 Team Size: 22 Role: Level Designer Skills Exercised: 3D Level Design, Puzzle Design, Tutorial Design |
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MORE INFO COMING SOON Relic is an action/adventure platformer where players use a grappling hook as their means of navigation through a mysterious derelict ship. Being developed by a 22 student team at DigiPen, Relic is scheduled for completion by April 2015 and will have 5 complete game segments. My role on the team (currently) is in level and tutorial design. My mission with Relic is to work with the artists to make a beautiful introductory segment to the game and mask the learning curve with an engaging, fun series of challenges. Working with the team is turning out to be an amazing experience, and interacting with all the sub teams (art, programming, audio & narrative) is amazing to learn their processes and how they integrate with my own. |